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GMTK 2020 - Auto Admiral

Posted 12/7/2020

The theme this year was "Out of Control". I was inspired by old turn based combat games like Third Age and Final Fantasy where you choose the move and who to attack but instead removed the choice of moves and instead put them on cool downs and made it so you drag to select a target, I had planned for ship buying and upgrading which is still present in the source code, but due to time constraints I was forced to have a selection of 6 ship available at the stat you can choose from with these menus using the same click and drag to choose the ships as the main gameplay, I have since toyed around with adding a more detailed progression but have yet to fully implement it

The Submission can be found here.